bio
Janet was born and raised in Seattle. Drawn to both art and technology, she looks for opportunities to combine them. She received a BS degree in pure mathematics from the University of Washington, and continued there with three years of graduate studies in pure and applied mathematics. She later became executive producer at Zombie VR Studios. There she designed and produced real-time 3D games for PCs and consoles, and oversaw music video and VR ride projects. After freelancing in Honolulu, Janet returned to Seattle to work with Honkworm International, where she served as VP of Content and created and animated the “photosurrealistic” style of Honkworm’s award-winning FishBar series. She later joined Microsoft, and during her 10-year tenure, Janet worked for Microsoft’s chief research and strategy officer, Craig Mundie, first in the Strategic Prototyping group, and later as speech director. She spent 7.5 years as Creative Director of Amazon’s Concept Lab, where she led design innovation for retail customer experiences. Currently Janet is a Sr. UX Manager at Google working on Google Assistant. She is a named inventor on 24+ issued patents.
Janet has has co-curated a number of art exhibitions and continues to create her own artwork. She and her husband, Demi Raven own a private art studio and creative space called The Grocery on North Beacon Hill in Seattle, where they make artwork and films, and host artists, pop-up exhibitions, performances, and film screenings. She also curates the Walk Up Gallery (WUG).
She currently serves on the Community Advisory Board at Creative Justice. In the past she has served as chair on King County’s 4Culture Public Art Advisory Committee, and on the board of directors at Arts Corps, Center on Contemporary Art (CoCA) and WorldChanging. She has contributed to a handful of books on streaming media, and wrote Flash MX Design for TV and Video for Wiley Publishing.
Contact: janetgalore (at) live dot com. See full resume here.
selected press, exhibitions, presentations, and awards
- “Dream Souvenirs,” Two sets of 16 imagined photographs in hand-crafted paper and velveteen enclosures, “Sweet Dreams” and “Dark Dreams,” at Daydream Doodle, Orcas Paley, Seattle, October 2022.
- “Release,” a slow motion video loop with original soundtrack (2:36) integrated into an altered 1995 Radio Shack portable TV, 7″ x 6″ x 6.5″, part of the group show PINK at Fresh Mochi, March, 2022.
- “5 Prayers and a Curse,” miniature video installation on tiny 3D-printed TV at Pocket Deity, Orcas Paley, Seattle, October 2021.
- “Rock Garden: Generator,” interactive projection-mapped installation at Goodwitch/Badwitch, Museum of Museums, Seattle, March 2020 – August 2021.
- Curator, Bellwether 2019, Bellevue, September 2019.
- “Rock Garden,” projection-mapped installation at the Borealis Festival of Light, Seattle, October 2018. Winner of the popular vote for Light Art.
- “Artifacts from Baikonur,” conceptual installation and video, at Russia, Mother Russia group show, Shoreline City Hall Gallery, curated by Chris Crites, October 2016.
- “Raw Material,” a sci-fi surreal horror short film, selected for Northwest Film Forum Local Sightings Festival, October 2016.
- Co-curator, “Take Three,” an evening of short film at the Northwest Film Forum, September 2016.
- Appointed to the King County 4Culture Public Art Advisory Committee (PAAC), February 2016.
- “Catalyst Endowment,” conceptual proposal/installation, video, 3D alumide prints, Fresnel lens; Giant Steps exhibition curated by Greg Lundgren, King Street Station, March 2016. Winner: People’s Choice award
Seattle Times review: http://www.seattletimes.com/entertainment/visual-arts/shoot-the-moon-exhibit-at-king-street-station-imagines-art-in-space/
The Stranger review: http://www.thestranger.com/slog/2016/04/01/23894064/what-contemporary-artists-would-do-on-the-moon - Curator, “12 Seconds Max,” an installation of over 42 small and large screens, at The Factory, October 2015. https://www.facebook.com/events/1506308086358781/
- “Waterfall,” projection mapping installation at Duwamish Revealed, August 22 2015.
- “Chelloveck,” a fictional artifact magazine. Ex Libris group show curated by Siolo Thompson, Seattle, March 2014.
- Participate in Creating the Future You Want, presentation at Seattle Pecha Kucha Night, May 2014, Seattle Art Museum Sculpture Park. Video:https://vimeo.com/133934314
- “The Imp of the Perverse,” interactive sculpture with perverted toaster; software by Demi Raven. Touch Me: I’m Violent, curated by Yonnas Getahun at Vermillion Art Gallery, February 2014.
- “Untitled/Gunnilingus,” video short, Bherd Studios Gallery, Second Amendment: A Visual Dialog. June 2013.
Interview: http://secondamendmentartshow.blogspot.com/2013/06/untitled-aka-gunnilingus-janet-galore.html
Review of show and video piece: http://www.thestranger.com/seattle/getting-shot/Content?oid=17105295 - “From His Lips,” looping video installation at Elvistravaganza, curated by Marlow Harris and Jo David for Bumbershoot, September 2012.
- “Geist-Hof,” paper sculpture, Lundgren Monuments, Rest in Paper, September 2012.
Video: https://vimeo.com/49024911 - “Deconstructing Blue Boy,” mixed media paint-by-number appropriation. Bumber by Number, curated by Marlow Harris and Jo David for Bumbershoot, September 2011.
Artists of Bumber by Number on flickr
Review discussing Deconstructing Blue Boy by Gary Faigin, Art Dish
Listen to a review that discusses Deconstructing Blue Boy, “Ain’t By Numbers,” Gary Faigin, KUOW - “Palindrome,” video animation presented as part of Don’t Assume I Cook, at NWFF, 2011.
- Animation selected for Berlin Director’s Lounge, 2010.
- Presentation: Inside Microsoft’s ‘Future Home,’ BBC, May 2009.
- Presentation: Future of Computing vision demo with Steve Ballmer, CES, January 2009. Alternate studio version of presentation
Demo created by Ethan Zoller and the Strategic Prototyping team - “Societal Networking” vision demo Bill Gates and Craig Mundie Keynote at the Government Leaders’ Forum, March 2009 (video link to be added)
- “Visual Web” vision demo. Microsoft’s Mundie Outlines the Future of Computing, Dan Faber, CNET, Sept 2008. YouTube video – Microsoft: Rethinking Computing
- Forming Motion, Berlin Director’s Lounge, 2006. In Situ and Party Party Chisai-san
- Seattle Flip Book Contest, Funniest Flip Book, 2004. Party Party Chisai-san (flip-book version)
- Author, Flash MX Design for TV and Video, by Janet Galore and Todd Kelsey Wiley & Sons, 2002.
- Contributor, Streaming Media Bible, by Steve Mack Hungry Minds, 2002.
- Contributor, Flash Design for Mobile Devices, by August DeLos Reyes. Chapter 15: Delivering Content, by Janet Galore Hungry Minds, 2002.
- Contributor, Flash 5 Cartooning, by Mark Clarkson Published by Hungry Minds, 2001.
- Sundance Online Film Festival, Jan 18 – Feb 28, 2001 FishBar, Violence of the Lambs. See the program, Sundance-Online-Fest.pdf
- ResFEST 2000, Sep – Dec 2000, World Tour FishBar 10 – The Delectable Peanut.
- Yahoo Internet Life, Los Angeles. Best Animated Short Film, FishBar 10 – The Delectable Peanut, June 2000.
- Digital Coast 2000, Los Angeles. Most Compelling Content, FishBar Series, July 2000
- FMX2K, International Festival of Animation and New Media Conference, Stuttgart, Germany Presentation on animation for the internet and storytelling for the web, March 2000. http://www.fmx.de/
- School of the Art Institute of Chicago, March 2000 Presented a lecture on my curatorial work and the Seattle art scene, performed studio visits with artists working in technology.
- “Animated streaming – tips, tricks and tools for creating and integrating cutting-edge animated content.” Panel discussion at Streaming Media West 99, San Jose, December 1999.
- “In-Depth Content Development: Planning & Designing Real-World SMIL Applications”. Presentation at RealNetworks Conference, May 1999, San Francisco.
- Codrescu, Andrei, Art Silverman, and Larry Massett. “Cynic in Cyberspace.” Radio documentary for National Public Radio. April, 1997. Hear an excerpt of the interview.
- Codrescu, Andrei. Live online chat with Mark Long and Janet Galore of Zombie. May 5, 1997.
- Alexander, Joanna, Jeff Close, Janet Galore, and Mark Long. “Welcome to the Next Level: VR Goes Mass Market in 1995.” VR World 3, 3 (May/June): 17-21. 1995.